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Latest news about Promise.
   Thursday, 12 Jun 2025 - Attribute System

We’re excited to announce that the Attribute System has officially been implemented and is currently under review. We encourage all players to help us fine-tune this feature by submitting any bugs or issues via our Discord server by creating a ticket in the #report-bug channel.

The new system includes a “no-loss” mechanic, meaning you can apply attributes to your weapons without any risk of losing existing attributes or damaging your item. This allows you to experiment freely without fear of breaking or deleting your gear.


How It Works

To enchant an item with attributes, you’ll need a rune, such as the Ember Rune. These can be obtained by looting Mystic Bags dropped by creatures or, in the future, through crafting (currently in development).

Here’s an example:

  • You apply an Ember Rune to lets say a Classification 3 weapon.

  • The attribute roll is chance-based. You might get lucky and roll one or more attributes or you might get unlucky and roll none at all!

  • Once an attribute is added, that specific slot is locked. You cannot overwrite it with the same rune.

  • However, you can continue using Ember Runes to unlock the remaining available slots (up to 3 for a Classification 3 weapon).

  • If you're not happy with your attributes you can always use a fiery stone to remove all attributes.

Each item’s classification determines how many attributes it can hold. To see what attributes a specific item can have, simply hover over the corresponding rune on the item’s info page. Furthermore equipment and their equivalent attributes are also centered around vocations. For instance skull staff which is a favoured mage weapon due to its low capacity and high attack can carry mage attributes such as mana leech, magic level and so on.


Attribute System Structure

The system is being rolled out in three parts:

  1. Lootable Attributes
    Creatures that drop items now have a chance to drop them with random attributes. The number and type of attributes (1 to 3) are determined when the creature is defeated and are influenced by the item’s classification.

  2. Rune Crafting (Coming Soon)
    Players will be able to collect fragments and use the crafting skill to create attribute runes—either for personal use or trade. The crafting system is currently under development.

  3. Mystic Bags
    Rare and valuable, Mystic Bags have a chance to contain one of six enchantable runes. These can be used immediately to apply attributes to your equipment.


Current Limitations

To keep the system simple during testing, orbs are not yet required to apply runes. This means any rune you obtain can be used directly on your gear. Orbs will be introduced in a later update as part of the attribute enhancement ecosystem.

You can view a complete list of all available runes.
To see which attributes are available for a specific item, simply hover over the rune icon on that item's page in our Items section

Published by Administrator.